function onCreate() -- Create Lua Sprite with no image (nil) makeLuaSprite('testSpr', nil, 200, 200) -- Load "images/characters/BOYFRIEND.png" and "images/characters/DADDY_DEAREST.png" loadMultipleFrames('testSpr', {'characters/BOYFRIEND', 'characters/DADDY_DEAREST'}) -- Adds animations from both Spritesheets and add lua sprite to game state addAnimationByPrefix('testSpr', 'left', 'Dad Sing Note LEFT', 24, false) addAnimationByPrefix('testSpr', 'right', 'BF NOTE RIGHT0', 24, false) addLuaSprite('testSpr', true) end function onBeatHit() if curBeat % 2 == 0 then -- Play DADDY_DEAREST spritesheet's animation playAnim('testSpr', 'left') else -- Play BOYFRIEND spritesheet's animation playAnim('testSpr', 'right') end end